This week we started up a new project, a Rube Goldberg machine, in an effort to familiarize ourselves with using Maya as a simulation tool and with physics in 3D development environment in general. To fully grasp how simulation affects our work and results we created a manual animation first of a ball falling down the stairs
As well I did some testing with Bullet within Maya.
![](https://static.wixstatic.com/media/f72536_72686421996b49128f4d60bd06088414~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/f72536_72686421996b49128f4d60bd06088414~mv2.png)
![](https://static.wixstatic.com/media/f72536_4f5570a0c4594fdca60334ea1baf6fdf~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/f72536_4f5570a0c4594fdca60334ea1baf6fdf~mv2.png)
Afterwards we constructed a simple 3D scene with objects that we designated as passive and active in bullet to function as physics objects. From that initial testing of the physics and changing object’s settings was done to better grasp how Bullet works. We were then tasked with planning out a Rube Goldberg machine which I have planned out here in my notebook.
![](https://static.wixstatic.com/media/f72536_493b9f54f900444cb26c8ab482df7f74~mv2.png/v1/fill/w_980,h_572,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/f72536_493b9f54f900444cb26c8ab482df7f74~mv2.png)
The most complex shape of this system so far is a funnel which it’s inspiration can be seen behind it and I, quickly, modeled it. Seeing how quickly I could do it made me excited as to me it was a clear sign of my development as a modeler.
![](https://static.wixstatic.com/media/f72536_570ce60a70e74e198f6f9514960b1d71~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/f72536_570ce60a70e74e198f6f9514960b1d71~mv2.png)
Though a lot of the shapes in this machine are quite simple this leaves room to focus on texturing the objects to bring together a clean and cohesive environment.
Overall the most difficult task for me this week was keeping up with the quick pace of learning in our class but I managed to do it.
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