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Teacher Progress
It's been slow but steady at NaariSamata and I've had my character approved for texturing, what you see here are placeholders to show off...
Tim Schweizer
Jul 17, 2024


First Week at NaariSamata
My first week at NaariSamata! While I can't dedicate my full time as a volunteer to their cause I do aim to do at minimum 10 hours of...
Tim Schweizer
May 10, 2024


Rube Goldberg Machine: Fourth Week
This week was spent mostly correcting the issues present in the UVs from last week which was quickly solved thanks to Nick’s aid in...

Tim Schwezier
Feb 4, 2023


Rube Goldberg Machine: Third Week
This week was focused on finalizing, for the most part, the entire Rube Goldberg machine scene. It took a long time to bake my simulation...

Tim Schwezier
Jan 28, 2023


Rube Goldberg Machine: Second Week
This week was spent finalizing a design for my Rube Goldberg Machine pictured below. The idea being that at the end the ball will knock...

Tim Schwezier
Jan 21, 2023


Rube Goldberg Machine: First Week
This week we started up a new project, a Rube Goldberg machine, in an effort to familiarize ourselves with using Maya as a simulation...

Tim Schwezier
Jan 14, 2023


Face Development in Maya: Fourth Week
This week I had a unique technical issue occur. My hard drive that I had been keeping my latest work died and as a result was set back to...

Tim Schwezier
Nov 29, 2022


Face Development in Maya: Third Week
This week we continued to refine our face model by learning how to rig it using joints and skinning. While the joint work was a decently...

Tim Schwezier
Nov 15, 2022


Face Development in Maya: Second Week
In this week we continued to work on our face models with a focus on two areas, texturing the face and creating and texturing eyeballs...

Tim Schwezier
Nov 8, 2022


Face Development in Maya: First Week
For this week in my MA course we used a base scanned model of a human face to use Quad Draw to produce our own human face in accordance...

Tim Schwezier
Nov 1, 2022
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