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![](https://static.wixstatic.com/media/f72536_3b6ec87264054da5b35a8897d6735d95~mv2.jpg/v1/fill/w_250,h_250,fp_0.50_0.50,q_30,blur_30,enc_auto/f72536_3b6ec87264054da5b35a8897d6735d95~mv2.webp)
![Teacher Progress](https://static.wixstatic.com/media/f72536_3b6ec87264054da5b35a8897d6735d95~mv2.jpg/v1/fill/w_454,h_341,fp_0.50_0.50,q_90,enc_auto/f72536_3b6ec87264054da5b35a8897d6735d95~mv2.webp)
Tim Schweizer
Jul 17, 2024
Teacher Progress
It's been slow but steady at NaariSamata and I've had my character approved for texturing, what you see here are placeholders to show off...
![First Week at NaariSamata](https://static.wixstatic.com/media/f72536_c3a0968f0f75462c88293b4906a54993~mv2.png/v1/fill/w_454,h_341,fp_0.50_0.50,q_95,enc_auto/f72536_c3a0968f0f75462c88293b4906a54993~mv2.webp)
Tim Schweizer
May 10, 2024
First Week at NaariSamata
My first week at NaariSamata! While I can't dedicate my full time as a volunteer to their cause I do aim to do at minimum 10 hours of...
![](https://i.ytimg.com/vi/gOW8fdI5BT0/maxresdefault.jpg)
![Rube Goldberg Machine: Fourth Week](https://i.ytimg.com/vi/gOW8fdI5BT0/maxresdefault.jpg)
Tim Schwezier
Feb 4, 2023
Rube Goldberg Machine: Fourth Week
This week was spent mostly correcting the issues present in the UVs from last week which was quickly solved thanks to Nick’s aid in...
![Rube Goldberg Machine: Third Week](https://static.wixstatic.com/media/f72536_ec9c4bb76f494aedb20527d09c3ee280~mv2.png/v1/fill/w_454,h_341,fp_0.50_0.50,q_95,enc_auto/f72536_ec9c4bb76f494aedb20527d09c3ee280~mv2.webp)
Tim Schwezier
Jan 28, 2023
Rube Goldberg Machine: Third Week
This week was focused on finalizing, for the most part, the entire Rube Goldberg machine scene. It took a long time to bake my simulation...
![Rube Goldberg Machine: Second Week](https://static.wixstatic.com/media/f72536_7ac79def06d64dfb8762dc765054905b~mv2.png/v1/fill/w_454,h_341,fp_0.50_0.50,q_95,enc_auto/f72536_7ac79def06d64dfb8762dc765054905b~mv2.webp)
Tim Schwezier
Jan 21, 2023
Rube Goldberg Machine: Second Week
This week was spent finalizing a design for my Rube Goldberg Machine pictured below. The idea being that at the end the ball will knock...
![](https://i.ytimg.com/vi/tm2eQsOx_d4/maxresdefault.jpg)
![Rube Goldberg Machine: First Week](https://i.ytimg.com/vi/tm2eQsOx_d4/maxresdefault.jpg)
Tim Schwezier
Jan 14, 2023
Rube Goldberg Machine: First Week
This week we started up a new project, a Rube Goldberg machine, in an effort to familiarize ourselves with using Maya as a simulation...
![Face Development in Maya: Fourth Week](https://static.wixstatic.com/media/f72536_cd880598b1794408a740f363810123c3~mv2.png/v1/fill/w_454,h_341,fp_0.50_0.50,q_95,enc_auto/f72536_cd880598b1794408a740f363810123c3~mv2.webp)
Tim Schwezier
Nov 29, 2022
Face Development in Maya: Fourth Week
This week I had a unique technical issue occur. My hard drive that I had been keeping my latest work died and as a result was set back to...
![Face Development in Maya: Third Week](https://static.wixstatic.com/media/f72536_9439c2da18bd4fc79cace463bed9c817~mv2.png/v1/fill/w_454,h_341,fp_0.50_0.50,q_95,enc_auto/f72536_9439c2da18bd4fc79cace463bed9c817~mv2.webp)
Tim Schwezier
Nov 15, 2022
Face Development in Maya: Third Week
This week we continued to refine our face model by learning how to rig it using joints and skinning. While the joint work was a decently...
![Face Development in Maya: Second Week](https://static.wixstatic.com/media/f72536_34a93373b3f34c9daa810034a188f917~mv2.png/v1/fill/w_454,h_341,fp_0.50_0.50,q_95,enc_auto/f72536_34a93373b3f34c9daa810034a188f917~mv2.webp)
Tim Schwezier
Nov 8, 2022
Face Development in Maya: Second Week
In this week we continued to work on our face models with a focus on two areas, texturing the face and creating and texturing eyeballs...
![Face Development in Maya: First Week](https://static.wixstatic.com/media/f72536_2fd43db0ca0942908a392491d496fafa~mv2.png/v1/fill/w_454,h_341,fp_0.50_0.50,q_95,enc_auto/f72536_2fd43db0ca0942908a392491d496fafa~mv2.webp)
Tim Schwezier
Nov 1, 2022
Face Development in Maya: First Week
For this week in my MA course we used a base scanned model of a human face to use Quad Draw to produce our own human face in accordance...
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