This week was spent mostly correcting the issues present in the UVs from last week which was quickly solved thanks to Nick’s aid in fixing some outstanding issues with my model. Namely adding creases to keep the model in a more refined shape and inverting normals that had become flipped during modeling. Past that what was most engaging about the week was rendering. Toying with the different setting to make the most clear image I could alongside keeping render times down. As I had 672 frames I aimed to have each frame render in around 30 seconds as to keep the render time down to 5-6 hours as that would be able to render in our class time so I wouldn’t end up using the computer while another class needed it for their studies. Below is the final output.
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