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Rube Goldberg Machine: Third Week

Writer's picture: Tim SchwezierTim Schwezier

This week was focused on finalizing, for the most part, the entire Rube Goldberg machine scene. It took a long time to bake my simulation as a series of errors kept occurring that eventually my classmates and I figured out a work-around. After successfully baking my animation it was time to move on to texturing.


I got my textures from Quixel Megascans and I had to research again how to properly set up textures on Arnold using the hypershade tool. Mostly the issue was figuring out what to do with the Normal Maps I received on some textures. Though some UVs were/are difficult to handle and have resulted in some strange texture issues that I need help in figuring out.



Beyond that texturing wasn’t a huge issue, though I’m having issues with the metal textures as they all seem to show up pale white which resembles a totally untextured object yet I know they are linked up properly. This is something else I’d like to look into. Beyond that the scene is totally finished and ready to be rendered out once these issues have been addressed.



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