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Rube Goldberg Machine: Second Week

Writer's picture: Tim SchwezierTim Schwezier

This week was spent finalizing a design for my Rube Goldberg Machine pictured below.


The idea being that at the end the ball will knock into a lightswitch which I will manually keyframe and animate turning a light, thus completing the action of the machine. In order to take some inspiration for the design I watched several youtube animations of Rube Goldberg machines to see what kinds of things they used that I could incorporate like pipes, dominos, swinging objects.

After designing it with floating objects I then did my best to ‘legitimize’ it by adding extensions and a wall for those extensions to be housed on so that the objects weren’t floating but instead attached to something.


For the inspiration for certain objects I had been thinking of going with a wood and marble modern aesthetic. Very light and simple to read and should make for an aesthetically pleasing appearance when it comes to texturing.


I would say the hardest thing this week was trying to manage Bullet. They physics simulation would often break my Rube Goldberg machine when I added a new physics object to the simulation, regardless of if that new object even interreacted with anything. As a result for testing there was a lot of painstaking time taken simply to re-set up the machine and run through it again and then adjusting it and running again and changing things to get a set up that worked consistently across the board.

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